KLE-7989 Multiplayer Pac-Man with RSocket | Devoxx

Devoxx UK 2019
from Wednesday 8 May to Friday 10 May 2019.

   Multiplayer Pac-Man with RSocket

Conference

Server Side Java
Server Side Java
Intermediate level

One of the challenging aspects of building modern games is making it multiplayer. Can we use HTTP there? We can, but we will not get a real-time game. Can we use WebSockets / TCP? Of course, we can and we should! However, developing API on top of WebSocket is another challenge that no one wants to solve, but everyone does. Existing libraries do not give us a required variety of communication models. Today we will show you the way to tackle this - using RSocket. RSocket is an application protocol that makes developing any networked application as easy as pie. To prove that, we are going to build a multiplayer Pac-Man, and during the process compare different ways of making a multiplayer game.

Reactive Programming   Reactive Streams   games   Language Server Protocol  
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Oleh Dokuka
Oleh Dokuka
From Netifi, inc

Mainly Java Software Engineer / Consultant focused on distributed systems development adopting ReactiveManifesto and ReactiveProgramming techniques. Opensource geek, the active contributor of ProjectReactor. Along with that, Public speaker and Author of the book "Reactive Programming is Spring 5.0":https://www.packtpub.com/application-development/reactive-programming-spring-50


Daniil Drobot
Daniil Drobot
From Equinox

I am a software developer that's passionate about learning new technologies and applying them in real projects. My main focus of interest is building high-load systems.


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